Every day the same rules, a different scramble. Here's how to stop guessing and start planning.
Clicking a square nudges it and its up/down/left/right neighbours one step around the cycle: red → blue → white → back to red. Diagonals are never touched. A corner click moves 3 squares, an edge click moves 4, and the centre moves all 5.
Try it yourself — this practice board doesn't touch today's puzzle:
Think of red as home. A white square is one nudge from home; a blue square needs two. Every click that touches a square — whether on the square itself or a neighbour — delivers exactly one nudge. Once you see the board as a little map of 1s and 2s, you're planning instead of poking.
Clicks just add up. A plan that works clicked left-to-right works in any other order too, so don't worry about sequencing — work out which squares to click and how many times, then click them however you like.
Three clicks on the same square take everything it touches full circle — exactly as if you'd never clicked at all. A perfect solve clicks each square 0, 1 or 2 times, never more. This is also your undo: clicked somewhere by mistake? Click it twice more.
Only three clicks in the whole game can move a corner: the corner itself and its two neighbours. The centre, by contrast, is touched by five different clicks. When you're stuck, start your reasoning at a corner — it has the fewest possible explanations.
Every scramble has exactly one shortest recipe — a fixed number of clicks (0, 1 or 2) for each square — and par is its total. It's always achievable, never a guess. A curiosity to check on your own solves: your final move count always lands on par, par + 3, par + 6… — anything else is mathematically impossible.
This scramble has par 2. Watch two clicks do all the work:
This recipe solves any scramble — though rarely at par, so treat it as a safety net, not a high-score strategy.
1. Chase the mess downward. Look at the top row. For each square that isn't red, click the square directly beneath it — once if it's white, twice if it's blue. The top row turns red, and whatever mess this stirs up lands lower down, where you deal with it next. Then fix the middle row the same way, clicking bottom-row squares.
2. Read the bottom row. Only the bottom row can still be off. For each of its squares, click the top square in the same column — once if the bottom square is blue, twice if it's white. (Careful: that's the reverse of the counts you used while chasing.)
3. Chase again. Repeat step 1 exactly. The board ends all red — every time, guaranteed.
The title is a board too: each letter of MAKE ME RED mirrors one square — M is the top-left, D the bottom-right — and clicking a letter plays that square for real. (The dot answers to nobody; click it and see.) And if red, blue and white are hard to tell apart, turn on colour symbols under Stats → Accessibility.
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